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Graphics Programming

This project was made in C++ using an engine provided by Digital Arts and Entertainment.

The project consisted in learning how to display 3D models, normal mapping and opacity, environment mapping, material, sound and texture systems, sprite rendering, text and post-processing, shadow mapping, shaders and deferred rendering.

With this knowledge I recreated a small level from The Legend of Zelda The Wind Waker.

Trailer

Shot2.PNG

Walkthrough video

Shot01.PNG

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